Explore a vast galaxy full of wonder! […]

Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards interstellar exploration as you traverse, discover, interact and learn more about the multitude of species you will encounter during your travels.

Stellaris was my last big project at Paradox Interactive. I worked mainly as a content designer, writing quests and scripting them into the game, but also worked on some gameplay systems. Before leaving the company I revamped the project structure of the Stellaris team to a version of Scrum more suitable for game development.

My areas of work

  • Content design
  • Systems design
  • Scrum leadership


Paradox Interactive


Paradox Development Studio

Year of release