I’m a game designer and writer who currently lives in Berlin, Germany. I love to create concepts, mechanics,
levels and stories for games. I’ve worked with some smaller indie-projects, trying to start my own studio, turned around waterfall developers to use SCRUM, and been the designer on high profile projects for the Magicka franchise. My latest release was the bestseller Stellaris as well as The Cycle which I’m currently working on at YAGER.
If you have any opportunities for part-time game design lectures I’d love to talk to you!